home *** CD-ROM | disk | FTP | other *** search
- Date: Thu, 23 Jun 1994 15:58:34 -0400 (EDT)
- From: Timothy Miller <millert@undergrad.csee.usf.edu>
- Subject: Re: Blocks
- To: gem-list@world.std.com
- In-Reply-To: <memo.465488@cix.compulink.co.uk>
- Message-Id: <Pine.3.87.9406231534.A12383-0100000@grad>
- Mime-Version: 1.0
- Precedence: bulk
-
- Annius:
-
- )pm> I prefer the "cursor equals block" concept. The (inserting) cursor
- is a
- )pm> zero length block, anything typed replaces the block's contents. In this
- )pm> concept, an overwrite mode cursor would mark the one char under it
- as a
- )pm> block, anything typed or inserted replaces the block. Similarly, any
- )pm> marked block will be replaced by typed or inserted stuff.
- )
- )I have one simple description for methods of the like: this is too much
- )thinking from the perspective of the programmer. Programmers should
- )care about what the USER thinks. Even while a user can learn to
- )*understand* the windows/mac idea, s/he will still keep making mistakes
- )when using this system.
-
- Obviously, you've not tried to implement this system before... either
- that or you made it more complicated than it really is. In reality, the
- metaphor is nothing more than just a 'way' of looking at it. It turns
- out to take less to implement, because you don't have all the EXTRA CODE
- required implement an INDEPENDANT block-handling system. In the
- big-cursor system, the block-handling and normal insertion code are the
- SAME code, performing the same tasks, although you could do it
- differently, but that would probably make it more difficult than the
- other method. And on top of that, it requires the user to LEARN a LOT
- LESS. And besides that, the user is no less likely to make mistakes
- using your system than the big-cursor system.
-
- Too much thinking for the programmer? People developing and explaining
- theories tend to over-explain things for the sake of giving multiple ways
- of understanding the same thing. And we implement this system because we
- DO care about what the user wants and IS WELL ACCUSTOMED TO!
-
- Too much thinking for the programmer? Are you one of the proponents of
- that short-cut config file? Sheesh.
-
-
- )I don't understand the fuss about Control G and Goto. In both the
- )German and English standards, Control L is used for Goto Line.
-
- I don't actually care which is used, but if Ctrl-L is used for Goto Line
- (which is fine for me), then something else will have to be
- Redraw-Window. How about Ctrl-A? It's harmess enough.
-
- But what about situations where it's not Goto Line that we want, but
- rather Goto Icon, or Goto Byte, or something else? I suppose if people
- got used to ^L as 'goto', the wouldn't care.
-
- Now, I could conceive (vaguely) of an application where the user would be
- required to explicitly command the application to redraw the window
- (refresh, update, etc.), due to the DESIGN of the application..... like
- monitoring of real-time input where you don't care about a constant
- update, just an update when you WANT it. In this case, you'd need such a
- shortcut. How about Ctrl-A?
-
-
- )If you have a desktop publishing or drawing package, and you copy a few
- )frames, you'd want to *ADD* them to the clipboard. The term
- )'Append' only makes sense in applications that handle LINEAR
- )(one-dimensional) data. So a general proposal should use the word add,
- )not append.
-
- Very nice. 'Add' is unambiguous but not too specific.
-
-
- )> >> Ctrl-A = Deselect marked (all), i.e. "Abandon" selection
- )
- )WOW! That makes three (four?) actions which all have the name "Abandon"!
- )
- You're right. It's too much. I prefer the terms "Hide Block", or
- "Deselect Block". Using the word 'all' in there doesn't seem to make
- much sense.
-
- )ct> I do that many times in Atariworks, as
- )ct> well as selecting areas and simply hitting backspace to delete them.
- )
- )Hm. If the Mac system were really as orthogonal as people on the list
- )claim, hitting backspace should remove the block PLUS the character
- )right before the block; for that's what is does when the block is size
- )0 (the cursor). Similar for Delete.
-
- Now, don't get silly on us. If you have a real arguement against it,
- fine, but don't give us useless comments.
-
-
- )You mean 'real soon'? I'm impressed. At the current pace, that will be
- )in couple of years. I think that by that time my home machine will be
- )an SGI.
-
- A fellow SGI lover, eh? :) Did you know that SGI financially supports
- its users groups, develops, supports, and advertizes new technology, has
- a good customer service department, uses an optimized implementation of
- UNIX, a very efficient GUI, and countless of other things that Atari
- would never be caught dead doing? Emphasis on the word 'dead' for
- Atari. Sheesh.
-
-
- )og> CTRL Tab Cycle Windows
- )og> Shift CTRL Tab Reverse Cycle Windows
- )og> CTRL ESC Close Top Window
- )og> Shift CTRL Tab Close All Windows
- )
- )I take it the last line should read 'Shift CTRL ESC'. I think this is a
- )great idea. Let's then leave W and U completely undefined, so
- )applications can freely choose what they want to do with those.
-
- Yes. They're all easy to hit with one hand, but none of them are
- dangerous. (I've accidentally hit Ctrl-Tab before, but that doesn't
- really cause any harm.) Plus, you can use W and U for more useful
- things. These are used only slightly more than Select-All, so it
- wouldn't hurt too much to change them like this.
-
-
- ) Shift Backspace: Same as Backspace
-
- And add Shift Delete: Same as Delete
-
-
- And per your comment about dangerous applications... some dangers are
- very difficult to 'implement out'. It's best, most often, to change
- something else, easier to change.
-
-
-
- =========================
- Warwick about abandoning abandon:
-
- WHAT ABOUT:
-
- close window =
- if (changed)
- { switch (ask_user)
- { case Cancel
- : do noting
- ; case Abandon
- : close
- ; case Reload
- : reload
- ; case Save
- : save, close
- ; case Save As...
- : save as, close
- ; } }
- else
- ===========================
- Talk about ugly code. I'm sorry, but this is a mess. You're violating
- numerous rules of readable code. Is that why you said not to cover this
- subject? And those semicolons and colons all lined up there are ugly,
- distracting, and out of place.
-
- How about go for something a little more normal?
-
- if (changed) {
- switch (ask_user) {
- case Cancel:
- do noting;
-
- case Abandon:
- close;
-
- case Reload:
- reload;
-
- case Save:
- save, close;
-
- case Save As...:
- save as, close;
- }
- } else {
- ........
- }
-
- There. That's better. Now that I can read it, I can ask you why you are
- closing upon save. Why? That's the most annoying feature of First
- Word. Don't close on save. If I want to close, I'll TELL it to close.
-
-
-
- Ofir and ssm@psychology.nottingham.ac.uk said:
- >
- >I'm getting sick of people voicing preferences that are irresolvable
- >on the arguments they give. Let's get back to looking at the
- >conventions that exist and comming up with a standard that will enable
- >the greatest ammount of TRANSFER from applications users are already
- >familiar with. This confers a much greate advantage than any sort of
- >half-baked mono-lingual mapping between a letter and its function (I
- >can dig out a reference for this if anyone's interested). The
- >guidelines must be an *evoloution*, its too late for starting from
- >scratch.
-
- I've been saying the same thing. If we're to have this great amount of
- transfer, then we have to be sure that one particular application type
- isn't disadvantaged in some way, like having key-combinations that turn
- out to be dangerous. Making something easy to hit is very important, but
- even more important is avoiding danger.
-
- We need to make a standard that is robust, applicable to a wide range of
- applications, and bullet-proof. We can do it, but it'll take a lot of
- work. We've accomplished just about everything already.
-
-
- Reidl:
-
- )The proposed icon with the number in it isn't good, because of the limit of
- )9 levels.
-
- Ha! Do you think Atari's going to be around that long? They don't
- develop computers any more. We're just trying to salvage what's left of
- the developers and make our twilight years the best they can be.
-
-
-
-